![]() ![]() In real life, teams almost always under fuel the car for the race, knowing that the driver will have to manage it at some point, or hoping for a period under the safety car. The AI do a very good job of maintaining tyre life, and utilise their fuel management well in the race, particularly in clean air, and on their in and out laps.įuel is scaled in a similar way to tyres in that on a lower distance there is less of a ‘noticeable fuel’ increase on that setting. The weight of a car has a fairly big impact on the achievable lap time so as fuel levels decrease the lap times do get faster if you can prevent the tyres from falling away. full negative camber, 11/11 etc.Ĭontrary to some reports, the AI are affected by tyre scaling & fuel management in the same way as the player. Lifting and coasting through corners, and minimising wheel spin are things to bear in mind to bring the tyres back to the right operating temperature window.Ĭar Setup modifications will affect the tyre wear much more than in previous versions of the game for those of you who like to run with setups on the extreme i.e. Using the temperature HUD swipe will help you be aware when excessive temperature and therefore wear is starting to become an issue. Again using Korea as an example of a real life race, the right front tyre was under particular close scrutiny from the teams due to the load being put through it on the Korean circuit. Maintaining the temperature of the tyres is critical this year. ![]() This can happen on circuits which used compounds next to one another (e.g. Some players have noted the harder Prime tyre lasting marginally longer than the softer Option. Finally, the tyre compounds Pirelli had used and announced up to the time of release are applied. This can have an impact on a cars suitability to certain tracks. Observed wear differences for front and rear tyres are also modelled in the 2013 game. However in GP Mode they’ll be much closer in terms of wear with all their upgrades applied. On top of that, each constructor has a different base tyre wear starting point, for example if you drive the Mercedes on a pad you’ll suffer with rear tyre wear more than the Lotus. with the worst tyre wear and non-upgraded base cars, and are then upgraded throughout the season as you progress and complete the Practice R&D tests. In Career, cars start in their rawest configuration, i.e. The following list of areas which affect the wear and life of a tyre will help you to understand the simulation behind the tyre model, and will hopefully aide your gameplay experience in this area.įirst off, tyre wear in Grand Prix mode is different to tyre wear in Career due to the R&D upgrade system. Tyre management is part and parcel of the F1 experience in 2013 – anyone who watched the latest race in Korea will notice how much both were commented on by the both the teams and in particular the drivers Lewis Hamilton, Mark Webber, Fernando Alonso to name but a few. The severity of tyre wear has been designed based off real world data. ![]() There have been a number of threads commenting on the level of severity of the tyre wear, in particular on 25% races. The worse-placed team last season have less tire wear.Originally posted by Daynja: 2013 - Update from the Studio That means Mercedes will not win every race Alfa Romeo, Williams and Haas won't be always battling at the back and sometimes a midfield team can slot themselves into a podium spot or even contend for the race win. Now the battle from first to last is nuts when the lap times are around 1 second between the fastest and the slowest. Graphics update (new logos, new drivers' images, etc). Revised career mode according to the 2021 calendar. New tracks according to the 2021 revised calendar: Bahrain night, Portimao (based on Jerez), Austria, Russia, France (based on India), Azerbaijan (based on day Singapore), Netherlands (based on Estoril), Mexico (based on Korea), Saudi Arabia (based on Hockenheim). Official drivers & teams of the 2021 season. ![]()
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